Wojciech Reszke


C#∙Unity∙Software Developer


Site Content:



🧭 Background

Software Developer with over 4 years of experience, specializing in VR applications. As part of diverse teams, I was responsible for building projects from concept to production, delivery and maintenance, as well as expanding and optimizing existing codebases.



Technical Skills:




💼 Experience (2014 - 2024)



🔨 Commercial Projects:

(Sorted according to implementation complexity)

Face Print (Purple Scout)

  • Developed a desktop, data-driven, medical CMS (uGUI, RESTful API).

  • Created a tool for rendering, texturing and modifying (with blendshapes):ㅤㅤㅤan ML based 3D model of facial prostheses, merged with a face scan.

  • I was responsible for multiple stages of front-end code development:ㅤㅤㅤㅤfrom architecture, to database communication.

  • Collaborated closely with another developer and UX designer, to ensure seamless user experience and functionality alignment.

This cloud-based software allows doctors to make detailed changes, perfecting the result of the biocompatible prosthesis. The software uses machine learning, based on imaging data, to produce a 3D model of the prosthesis that matches the patient based on age and ethnicity.



Winter Garden VR (Pirx Lab, Sonne Am Haus)

  • Developed a realistic winter garden sales application (HTC Vive, RESTful API).

  • Implemented a 3rd party weather system, animations of key construction elements, control panel and other sub-components.

  • Profiled and optimized the simulation for a smooth VR experience.

  • Created an accompanying, networked, UI based remote controller (iOS).

The application allows the user to experience visualizations of winter gardens, customize and view them in VR. To make the experience as close to reality as possible, users can interact with all moving parts, such as windows or doors. They can also edit the exterior of the building or change the weather.Some content can be dynamically updated by the client as the 3D models are synchronized with a database, controlled with a simple web interface.
(2 applications: for PC and auxiliary for a tablet).



Galaxy Mall Interactive Installation (Pirx Lab, Echo)

  • Researched the technical options and translated them into a concrete design.

  • Developed software and hardware prototypes (Kinects, projectors, screens).

  • Maintained and serviced the installation, both remotely and on-site.

For Echo Investment, an interactive installation in the Galaxy shopping center in Szczecin, on 2 levels, for 4 computers. I used Kinects, infrared touch panels and
2 projectors to create a game and a photo booth (with download functionality).



SpellFire - Pora Ora (Caped Koala)

  • Expanded two multiplayer, network games (PoraOra iOS series).

  • Built a letters grid word analyzer (like Wordle) using word searching graph algorithm, that filters words occurrence based on different dictionaries.

  • Worked in a team, with graphic designers, a tester and other programmers.

  • Compiled iOS builds and debugged the game on the target platform.

Spellfire - find as many words as you can to charge up your energy, then blast and block your way to the title of Spellfire Champion! You'll need speed, skill and spellings galore to win this battle.



Automobile VR (Pirx Lab, Mercedes)

A sales app - 3D visualization of the latest car model.



And more (Purple NL, white-labels)

Multiple VR, AR, 3D, UI based applications for mobile phones and other devices:
Wartsila CMS, Zespri VR, Widex AR, Horreby Lyng, Rabobank WoonBox, and more.



💡 Non Commercial Projects:

Rodie - Interactive Fighting Robot (2015)

Rodie - an electronic toy robot. I have been creating this project together with my long time friend. We have managed to create a fully functional prototype, but failed to turn it into a commercial product or a successful business.

  • Planned multiplayer gameplay modes and a network architecture.

  • Implemented a controller app for the mobile platforms (iOS, Android).

  • Utilized the BLE connection protocols and designed custom hardware, based on the Arduino platform (modules used: NRF24L01, IR).

  • Programmed the software of the robot in C and Arduino IDE.

Rodie - a gaming robot toy with a variety of gameplay modes.
It brings online gaming, known from multiplayer shooters - into the reality.



📓 Publications:

UI Toolkit Runtime - Introduction (2020)

Online tutorial about the new UI system, based on CSS and XML.
Publications like these prove my ability to describe and explain technical concepts in an easy to understand way.


Feel free to contact me, or visit the links below.